Waterworks was an independent project over the summer. It is a mobile game focusing on the manipulation and movement of water through a maze. It is still underway, and I am working on improving the game so that it can be published to the app store sometime in the near future.
The game and mechanics were all greyboxed in and fully tested before asset creation began. Through the design process, I worked on optimization and new methods of graphical presentation, in order to produce a product that looks good and plays smoothly on mobile devices. 
Footage of gameplay - screen capture only.
During this project, I had joint responsibility for making 2D art assets using Photoshop, and in choosing the overall design for the game's appearance. The art design focused on a grimy, water/weather stained appearance, making players feel as though they are in the piping on inner workings of a water system.
Waterworks
Published:

Waterworks

Mobile Game

Published: